​Decanter of Endless Water, Issue 6, Soanyway Magazine (online)

Decanter of Endless Water uses analogue and digital technologies to transform words and their intended meaning, taking inspiration from Marcel Broodthaers’ La Pluie (projet pour un texte) (1969). Text sourced from Advanced Dungeons & Dragons trading cards was typewritten and distorted by exposure to water at varying durations in accordance with the card’s description: a corresponds to a Stream (1 minute submerged in water), b to a Fountain (5 minutes), and c to a Geyser (10 minutes) which rendered the type completely illegible. A mobile app for Optical Character Recognition was then used to provide a final formatted text from each scanned document. The app’s inconsistencies are revealed in its inability to read the distorted, dissolved texts.

N+7, Issue 14, Soanyway Magazine (online)

Fieldnotes| SOFT PLAY: selected for a 2-part workshop (online)

An enquiry into the mechanisms of game-playing and language-games will lead us through structures of probability, possibility, performativity and poetics towards new words and worlds. We will think through complex systems of interaction, and across individual and collective exercises we will test rule-based combinatory and computational writing processes. The sessions will explore a range of approaches from ciphers, metafictions, extra-linguistic communication, environmental storytelling, anonymity, role-play, performativity, avatars and appropriative techniques. We will look to writers, poets, artists and theorists, such as Kathryn Scanlan, Donald Barthelme, Anne Carson, Adam Chodzko and RD Laing, to guide experiments along the edges of language, communication and meaning.

Wild Woodbine, Poetry will be made by all!, LUMA Foundation (online and in print)

Index, Cafe Royal Books